

Thanks for stopping by! Here, you’ll find a collection of my 3D work, from character models to environment scenes and a few experimental projects. I’m passionate about using 3D art to bring ideas to life, whether it's for games, animation, or just for fun.
Feel free to explore and reach out if you’d like to chat about a project or have any questions. Enjoy!

Flying RV
Created in November 2022, this personal project dives into a unique take on mobile living. RVs often capture our imagination, appearing in movies and shows as gateways to adventure, even though I've yet to experience one myself. But that hasn’t stopped me from daydreaming about my ideal RV—a mobile haven I’d use to chase UFOs across Nevada, brave a zombie apocalypse, or uncover the secrets of a lost civilization. After all, the best adventures blend a bit of reality with a touch of fantasy.
Touch me
!
Eternal Ascent: Shrine priestess & her Guardian spirit
Created in February 2024 as a entry for a biannual community challenge hosted by YouTuber Pwnisher for 3D artists and animators, where participants are tasked with creating a render based on a predetermined theme and scene composition. The camera’s resolution, movement, and frame rate must remain unchanged, but beyond that, creativity has no bounds. Standout artists are often those who bring the most inventive interpretations and executions of the theme. The month-long challenge encourages active community engagement as a core part of the experience, and while AAA industry resources are provided, they’re entirely optional to use.



Incubator : Low poly Mutant Raptor
Created in September 2019 as part of a university incubator project, I worked alongside a colleague on a low-poly stealth game. At the time, I was transitioning from Maya—the software we learned in university—to Blender, which presented a number of challenges, especially with rigging. Despite the hurdles, I’m pleased with what I was able to accomplish, even though the game itself was never released. The experience proved invaluable for my growth and skill development.

battle arena: Divine trial
Created in April 2017 as a second-year university project, where each student was tasked with designing a battle arena. For my project, I chose to create an Eastern-inspired arena set in the divine realm—high above where ordinary mortals could ever tread. In this mythical setting, chosen warriors are summoned to engage in mortal combat, battling for a coveted power that lies at the very heart of the arena.
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VR game: Pirate at sea vs undead hoard
Created in April 2018, both the shark and ship were designed and modeled by me for a second-year university group project. Our team of three developed a VR game where players had to survive waves of undead pirates using a combination of weapons: a gun, a sword, and throwable explosive barrels that could be detonated with a shot.

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The skeleton and other props wore created by my colleague.
V-tube project: Ragdoll puppet boy
Created in June 2021 as one of my personal projects, this was inspired by the growing V-tuber scene. I wanted to create something that tracked with a camera like a V-tuber model but broke away from the typical anime-style characters that dominate the space. This was my second attempt at making a V-tuber model and my first time creating one entirely in Blender.


Commission: Origami insect
Created in March 2021 as a commission for a game concept focused on AI-driven insect battles. The objective was for players to predict the winner based on the insects’ unique body features and attributes.


PRESS
RANDOMIZE
!
Commission: Retro 3d character
Created in February 2023 as a commission, this project was for Viper, who requested their original character to be brought to life in 3D with a retro aesthetic. The model was designed to be versatile, allowing for modding into various games or integration into VRChat.

Zoom
Rotation
To interact with
model click on
the MODEL tab
Animations
Expressions
V-tube project: VRoid model
Created in January 2021 during the rise of the V-tube scene, this was my first attempt at creating a live puppeteered character. Using VRoid Studio as a starting point, I was able to leverage its intuitive framework to design my first functioning character with live video tracking. Additionally, the character was fully compatible with VRChat, where I’ve also had the opportunity to use it.
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3D recreation: Binoculars
Created in November 2018 for a university project, this piece is a faithful 3D reproduction of my own vintage binoculars, which I purchased from a charity shop. (without finer details and scratches)



Image
Reference
Game Jam: Ultra Giga Ball Brawler
Created in November 2022 for the Lost Cartridge Game Jam 2022 ( jam duration 72 hours)
There was no predefined theme at the start of the jam, but for a submission to qualify, the game needed to capture the aesthetic and feel of a old console game. Participants were free to choose the console style they wanted to emulate.
Our team struggled to settle on a console style during development, so we focused on creating a generally retro-looking game without specific considerations for a particular console. In the end, we retroactively chose a console style just before submitting.
I contributed to the game by developing the concept, designing the characters, creating the animations, and implementing post-processing effects to emulate the look of an old CRT monitor.







Game Jam: Lost Contacts
Created in December 2022 for the Cozy Winter Jam 2022 ( jam duration 72 hours)
The only requirement was to design a game that embodied a cozy winter atmosphere, with no specific theme restrictions. I collaborated on this project with two friends, working together to bring our idea to life.
My contribution was the character, environment, textures and any animations. I've also helped develop the game idea .
!! To play the game please follow the walkthrough provided underneath, it will explain how to navigate around bugs and incomplete features !!
(game has been submitted in good working order, however over the 2 years it has been on itch, new bugs have cropped up where there wore none before, making a playthrough without a guide seemingly impossible )
!
Walkthrough


Challenge: one 3D model a day
Created in March 2021 as part of a challenge inspired by Inktober, I set out to create a 3D model each day based on a randomly generated word as my prompt. I managed to keep up with the challenge for about a third of the month, and while I didn’t complete it, it was a fun experience and a good exercise in creativity and discipline.


topic: soup

topic: wrestle

topic: cover

topic: extinct

topic: breakfast

topic: jet

topic: justice (band reference)

topic: jest

topic: suburban
Other 3D Art
Thanks for stopping by!
Here is a random selection of my work that may be unfinished or not quite polished enough to stand on its own, but I still want to showcase it as part of my creative journey.